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[[Category:Help]][[Category:Units]] | [[Category:Help]][[Category:Units]] | ||
===Basics=== | |||
In Elvenar there are 5 units for each race to be unlocked and trained in the [[Barracks|Barracks]]. | |||
Except for the first unit, which is unlocked with the Barracks, all other units need to be unlocked with a separate technology in the Research menu. You can improve all of your units techniques with the a "Promotion", which can also be found in the Research menu. | |||
[[File:Promotion.png|center]] | |||
===Unit Information=== | |||
Once you have built the [[Barracks|Barracks]], you can take a closer look at every unit, even locked ones, by clicking on their respective info icon. | |||
When you click on an icon, the following unit Information is displayed: | |||
[[File:complete-screen.png|center]] | |||
{| | |||
!Number | |||
!Name | |||
!Description | |||
|- | |||
|align=center|1 | |||
|align=center|Unit Type and Class | |||
|Each Unit type is assigned to a certain class that describes the main tactical group it belongs to. | |||
|- | |||
|align=center|2 | |||
|align=center|Damage | |||
|The damage value of an attack is determined randomly out of the respective units given damage range. | |||
|- | |||
|align=center|3 | |||
|align=center|Hitpoints | |||
|Hitpoints per Unit. | |||
|- | |||
|align=center|4 | |||
|align=center|Weight | |||
|Units have different weights. The bigger the weight, the less units are needed to fill a Squad. The bigger the weight, the more difficult it is to kill a unit out of its Squad during a battle. | |||
|- | |||
|align=center|5 | |||
|align=center|Movement Range | |||
|This is the amount of fields this unit can move in 1 turn. | |||
|- | |||
|align=center|6 | |||
|align=center|Attack Range | |||
|This is the maximum distance the attack can reach. | |||
|- | |||
|align=center|7 | |||
|align=center|Strike Back | |||
|If a unit has this ability you will see the number “1”. If the unit has no Strike back a “0” will be shown. This ability allows a unit to automatically counterattack after being attacked in close combat, but it works only once per round. | |||
|- | |||
|align=center|8 | |||
|align=center|Initiative | |||
|The unit with the higher Initiative will act earlier in the battle round. | |||
|- | |||
|align=center|9 | |||
|align=center|Attack bonus | |||
|Here you will see which classes this unit has an Attack Bonus against. If this (Unit Type) attacks a Unit of a (shown class), the attack damage will be increased by (the shown percentage). | |||
|- | |||
|align=center|10 | |||
|align=center|Defense Bonus | |||
|This will show you against which classes this unit has a Defense Bonus. If this unit is attacked by a unit of the (shown class), the received damage will be reduced by (the shown percentage.) | |||
|- | |||
|align=center|11 | |||
|align=center|Specil abilities | |||
|Spells or special additional effects of attacks. For the description tooltip just move the mouse over the icon. | |||
|- | |||
|} | |||
There are 5 different Classes or Unit Types: | |||
{| | |||
!Class | |||
!Icon | |||
!Description | |||
|- | |||
|align=center|Light Melee | |||
|align=center|[[File:light_melee.png]] | |||
|Basic close combat unit (good HP, good damage) | |||
|- | |||
|align=center|Short Ranged | |||
|align=center|[[File:short_ranged.png]] | |||
|Basic ranged fighter (good damage, weak HP) | |||
|- | |||
|align=center|Heavy Melee | |||
|align=center|[[File:heavy_melee.png]] | |||
|close combat unit with heavy armor (very good HP, weak damage) | |||
|- | |||
|align=center|Long Ranged | |||
|align=center|[[File:long_ranged.png]] | |||
|Special ranged unit (e.g. ranged but armored or long heavy shots but extremely weak HP) with some protection against short ranged units. | |||
|- | |||
|align=center|Mage | |||
|align=center|[[File:mage.png]] | |||
|Supporter unit with special magic abilities (weak HP, weak damage, able to modify attributes of target for 1 round) | |||
|- | |||
|} | |||
There are 5 different Special Abilities: | |||
{| | |||
!Special Ability | |||
!Icon | |||
!Description | |||
|- | |||
|align=center|Devine Curse | |||
|align=center|[[File:special_abilities_devinecurse.png]] | |||
|Increases incoming damage on target until next round. | |||
|- | |||
|align=center|Broken Valor | |||
|align=center|[[File:special_abilities_brokenvalor.png]] | |||
|Weakens attack of target until next round. | |||
|- | |||
|align=center|Wound Enemies | |||
|align=center|[[File:special_abilities_wounded.png]] | |||
|Increases incoming damage on target in the current round. | |||
|- | |||
|align=center|Daze Enemies | |||
|align=center|[[File:special_abilities_weakened.png]] | |||
|Weakens attack of target in the current round. | |||
|- | |||
|align=center|Devine Curse II | |||
|align=center|[[File:special_abilities_devinecurse.png]] | |||
|Increases incoming damage on target until next round. | |||
|- | |||
|} | |||
=== Elves Units === | === Elves Units === | ||
{|style="text-align:center|width:500px;" | {|style="text-align:center|width:500px;" |
Edição das 13h59min de 6 de março de 2015
Basics
In Elvenar there are 5 units for each race to be unlocked and trained in the Barracks.
Except for the first unit, which is unlocked with the Barracks, all other units need to be unlocked with a separate technology in the Research menu. You can improve all of your units techniques with the a "Promotion", which can also be found in the Research menu.
Unit Information
Once you have built the Barracks, you can take a closer look at every unit, even locked ones, by clicking on their respective info icon. When you click on an icon, the following unit Information is displayed:
Number | Name | Description |
---|---|---|
1 | Unit Type and Class | Each Unit type is assigned to a certain class that describes the main tactical group it belongs to. |
2 | Damage | The damage value of an attack is determined randomly out of the respective units given damage range. |
3 | Hitpoints | Hitpoints per Unit. |
4 | Weight | Units have different weights. The bigger the weight, the less units are needed to fill a Squad. The bigger the weight, the more difficult it is to kill a unit out of its Squad during a battle. |
5 | Movement Range | This is the amount of fields this unit can move in 1 turn. |
6 | Attack Range | This is the maximum distance the attack can reach. |
7 | Strike Back | If a unit has this ability you will see the number “1”. If the unit has no Strike back a “0” will be shown. This ability allows a unit to automatically counterattack after being attacked in close combat, but it works only once per round. |
8 | Initiative | The unit with the higher Initiative will act earlier in the battle round. |
9 | Attack bonus | Here you will see which classes this unit has an Attack Bonus against. If this (Unit Type) attacks a Unit of a (shown class), the attack damage will be increased by (the shown percentage). |
10 | Defense Bonus | This will show you against which classes this unit has a Defense Bonus. If this unit is attacked by a unit of the (shown class), the received damage will be reduced by (the shown percentage.) |
11 | Specil abilities | Spells or special additional effects of attacks. For the description tooltip just move the mouse over the icon. |
There are 5 different Classes or Unit Types:
There are 5 different Special Abilities:
Elves Units
Elves Units | ||||
---|---|---|---|---|
Humans Units
Humans Units | ||||
---|---|---|---|---|
Province Units
Province Units | ||||
---|---|---|---|---|
Thief |
Bandit |
War Dog |
Orc |
Archer |
Knight |
Steinling |
Swamp Monter |
Necromancer |
Mortar |
Unit Stats Overview Elves
Unit Stats Overview Humans
Unit Classes