Residence: mudanças entre as edições
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Linha 2: | Linha 2: | ||
[[Category:Buildings]] | [[Category:Buildings]] | ||
== Residence == | === Residence === | ||
===Purpose=== | ====Purpose==== | ||
To bring population | To bring population into your city you will need to build up Residences. Your population will live in them and you can visit them regularly to collect Coins as taxes. | ||
Residences | Residences provide you with two very important features of the game: Population and Coins. | ||
'''Population''' is provided by | '''Population''' is provided by Residences. The higher the level of a residential building the more population it provides. Population is needed for building new non-residential buildings and non-residential upgrades. | ||
The population shown in the HUD is the "Available Population" which is given from "Total Population" - "Working Population" | The population shown in the HUD is the "Available Population" which is given from "Total Population" - "Working Population". | ||
*Total population is the sum of population generated by all residences of the city | |||
* | *Working population is the sum of population used by all non-residential buildings | ||
'''Coins''' are produced automatically over time from | '''Coins''' are produced automatically over time from Residences without the need for you to give the order. You will only need to click on the building to collect Coins and store them in the Coin Storage. Coins are only available once they have been collected! | ||
Remember, however, to keep your Coins balanced! They will be collectable only until your storage is full. Once, or if, this happens you have to spend Coins in order to collect more. Once your storage is full, you will see a red marker in it and your Coins will turn grey. | |||
[[File:FullCoins.png|center|]] | |||
=== Requirements === | Unlocking technologies, construction, Goods production, buildings upgrade and World Map expeditions require Coins. | ||
{|align="center" cellpadding="1" width="100%" | |||
|style="background-color:#af895f;"|'''Hint:'''If your Coin storage is getting full, you may want to visit the [[Trader|Trader]] and spend a few in the Wholesaler. Or you can upgrade your Main Hall instead so you have a larger storage. | |||
|} | |||
==== Requirements ==== | |||
You can build a Residence via the Buildings menu. It needs a street connection to the Main Hall. | |||
It can be moved, sold, rebuilt and upgraded. | |||
===Upgrade=== | ====Upgrade==== | ||
Upgrading a | Upgrading a Residence to the next level will increase: | ||
#The amount of produced Coins per time. So the production will be more efficient! | #The amount of produced Coins per time. So the production will be more efficient! | ||
#The amount of population. Population is very important because it is needed for building new non-residential buildings and for non-residential upgrades. | #The amount of population. Population is very important because it is needed for building new non-residential buildings and for non-residential upgrades. | ||
[[File:residence-upgrade.png | [[File:residence-upgrade.png|center]] | ||
===Residence | ===Residence Overview=== | ||
====Residence Elves==== | |||
{| style="text-align: center" | {| style="text-align: center" | ||
!colspan="10"|Residence | !colspan="10"|Residence Information Elves | ||
|- | |- | ||
|Level | |||
|colspan="3"|Requirements | |||
|colspan="3"|Costs | |||
|colspan="3"|Benefits | |||
|- | |- | ||
| | |[[File:Level small.png|Level]] | ||
|[[File:field_small.png|Size]] | |[[File:field_small.png|Size]] | ||
|[[File: | |[[File:Culture_icon_elves.png|Culture]] | ||
|[[File:time_small.png|Construction Time]] | |[[File:time_small.png|Construction Time]] | ||
|[[File:coin_small.png|Coins]] | |[[File:coin_small.png|Coins]] | ||
Linha 149: | Linha 159: | ||
|12.000 | |12.000 | ||
|1.700 | |1.700 | ||
| | |85[[File:good_crystal_small.png|Crystal]] 80[[File:good_scrolls_small.png|Scrolls]] 90[[File:good_silk_small.png|Silk]] | ||
|20 | |20 | ||
|811/h | |811/h | ||
|9h | |9h | ||
|- | |||
|10 | |||
|3x3 | |||
|9 | |||
|5h 00m | |||
|13.000 | |||
|1.900 | |||
|40[[File:good_elixir_small.png|Elixir]] 35[[File:good_magic_dust_small.png|Magic Dust]] 45[[File:good_gems_small.png|Gems]] | |||
|30 | |||
|905/h | |||
|9,5h | |||
|- | |||
|11 | |||
|3x3 | |||
|7 | |||
|5h 08m | |||
|31.000 | |||
|3.800 | |||
|65[[File:good_marble_small.png|Marble]] 60[[File:good_steel_small.png|Steel]] 70[[File:good_planks_small.png|Planks]] | |||
|30 | |||
|1.000/h | |||
|10h | |||
|- | |||
|12 | |||
|3x3 | |||
|6 | |||
|5h 16m | |||
|31.000 | |||
|3.800 | |||
|110[[File:good_crystal_small.png|Crystal]] 115[[File:good_scrolls_small.png|Scrolls]] 100[[File:good_silk_small.png|Silk]] | |||
|40 | |||
|1.143/h | |||
|10,5h | |||
|- | |||
|13 | |||
|3x3 | |||
|7 | |||
|5h 25m | |||
|0 | |||
|800 | |||
|149[[File:good_elixir_small.png|Elixir]] 140[[File:good_magic_dust_small.png|Magic Dust]] 155[[File:good_gems_small.png|Gems]] | |||
|40 | |||
|1.273/h | |||
|11h | |||
|- | |||
|14 | |||
|3x3 | |||
|8 | |||
|5h 33m | |||
|58.000 | |||
|6.700 | |||
|145[[File:good_marble_small.png|Marble]] 140[[File:good_steel_small.png|Steel]] 135[[File:good_planks_small.png|Planks]] | |||
|40 | |||
|1.391/h | |||
|11,5h | |||
|- | |||
|15 | |||
|3x3 | |||
|7 | |||
|5h 41m | |||
|7.000 | |||
|1.700 | |||
|203[[File:good_elixir_small.png|Elixir]] 220[[File:good_magic_dust_small.png|Magic Dust]] 198[[File:good_gems_small.png|Gems]] | |||
|50 | |||
|1.500/h | |||
|12h | |||
|- | |||
|} | |||
====Residence Humans==== | |||
{| style="text-align: center" | |||
!colspan="10"|Residence Information Humans | |||
|- | |||
|Level | |||
|colspan="3"|Requirements | |||
|colspan="3"|Costs | |||
|colspan="3"|Benefits | |||
|- | |||
|[[File:Level small.png|Level]] | |||
|[[File:field_small.png|Size]] | |||
|[[File:culture_icon.png|Culture]] | |||
|[[File:time_small.png|Construction Time]] | |||
|[[File:coin_small.png|Coins]] | |||
|[[File:supply_small.png|Supplies]] | |||
|[[File:goods_small.png|Additional Goods]] | |||
|[[File:Population small humans.png|Additional Population]] | |||
|[[File:coin_small.png|Coins Production/h]]/h | |||
|Maximum[[File:time_small.png|Maximum Production Time]] | |||
|- | |||
|1 | |||
|2x2 | |||
|0 | |||
|10s | |||
|200 | |||
|0 | |||
| | |||
|31 | |||
|88/h | |||
|5h | |||
|- | |||
|2 | |||
|2x2 | |||
|3 | |||
|1m | |||
|1.000 | |||
|130 | |||
| | |||
|4 | |||
|127/h | |||
|5,5h | |||
|- | |||
|3 | |||
|2x2 | |||
|4 | |||
|1h 46m | |||
|3.000 | |||
|390 | |||
| | |||
|5 | |||
|155/h | |||
|6h | |||
|- | |||
|4 | |||
|2x2 | |||
|6 | |||
|2h 13m | |||
|5.600 | |||
|720 | |||
| | |||
|6 | |||
|185/h | |||
|6,5 h | |||
|- | |||
|5 | |||
|3x2 | |||
|19 | |||
|2h 45m | |||
|8.800 | |||
|1.100 | |||
| | |||
|32 | |||
|329/h | |||
|7h | |||
|- | |||
|6 | |||
|3x2 | |||
|5 | |||
|3h 23m | |||
|12.000 | |||
|1.400 | |||
| | |||
|10 | |||
|373/h | |||
|7,5h | |||
|- | |||
|7 | |||
|3x2 | |||
|4 | |||
|4h 08m | |||
|16.000 | |||
|2.000 | |||
| | |||
|12 | |||
|438/h | |||
|8h | |||
|- | |||
|8 | |||
|3x2 | |||
|5 | |||
|5h 00m | |||
|21.000 | |||
|2.600 | |||
| | |||
|10 | |||
|482/h | |||
|8,5h | |||
|- | |||
|9 | |||
|4x3 | |||
|57 | |||
|6h 00m | |||
|19.000 | |||
|2.600 | |||
|100[[File:good_crystal_small.png|Crystal]] 110[[File:good_scrolls_small.png|Scrolls]] 95[[File:good_silk_small.png|Silk]] | |||
|150 | |||
|1.089/h | |||
|9h | |||
|- | |||
|10 | |||
|4x3 | |||
|9 | |||
|6h 11m | |||
|12.000 | |||
|1.900 | |||
|60[[File:good_elixir_small.png|Elixir]] 65[[File:good_magic_dust_small.png|Magic Dust]] 55[[File:good_gems_small.png|Gems]] | |||
|40 | |||
|1.158/h | |||
|9,5h | |||
|- | |||
|11 | |||
|4x3 | |||
|9 | |||
|6h 36m | |||
|42.000 | |||
|5.100 | |||
|90[[File:good_marble_small.png|Marble]] 70[[File:good_steel_small.png|Steel]] 95[[File:good_planks_small.png|Planks]] | |||
|40 | |||
|1.300/h | |||
|10h | |||
|- | |||
|12 | |||
|4x3 | |||
|9 | |||
|6h 55m | |||
|41.000 | |||
|5.100 | |||
|160[[File:good_crystal_small.png|Crystal]] 150[[File:good_scrolls_small.png|Scrolls]] 165[[File:good_silk_small.png|Silk]] | |||
|40 | |||
|1.524/h | |||
|10,5h | |||
|- | |||
|13 | |||
|4x3 | |||
|9 | |||
|7h 18m | |||
|0 | |||
|1.100 | |||
|203[[File:good_elixir_small.png|Elixir]] 196[[File:good_magic_dust_small.png|Magic Dust]] 207[[File:good_gems_small.png|Gems]] | |||
|50 | |||
|1.636/h | |||
|11h | |||
|- | |||
|14 | |||
|4x3 | |||
|10 | |||
|7h 31m | |||
|79.000 | |||
|9.200 | |||
|190[[File:good_marble_small.png|Marble]] 200[[File:good_steel_small.png|Steel]] 180[[File:good_planks_small.png|Planks]] | |||
|60 | |||
|1.826/h | |||
|11,5h | |||
|- | |||
|15 | |||
|4x3 | |||
|9 | |||
|7h 48m | |||
|10.000 | |||
|3.000 | |||
|265[[File:good_elixir_small.png|Elixir]] 275[[File:good_magic_dust_small.png|Magic Dust]] 270[[File:good_gems_small.png|Gems]] | |||
|70 | |||
|2.083/h | |||
|12h | |||
|- | |- | ||
|} | |} | ||
=== Building Levels === | |||
==== Building levels Elves==== | |||
{| align=center | {| align=center | ||
!Level 1 | !Level 1 | ||
Linha 198: | Linha 463: | ||
|} | |} | ||
==== Building levels Humans==== | |||
{| align=center | {| align=center | ||
!Level 1 | !Level 1 |
Edição atual tal como às 12h01min de 19 de março de 2015
|
Residence
Purpose
To bring population into your city you will need to build up Residences. Your population will live in them and you can visit them regularly to collect Coins as taxes.
Residences provide you with two very important features of the game: Population and Coins.
Population is provided by Residences. The higher the level of a residential building the more population it provides. Population is needed for building new non-residential buildings and non-residential upgrades.
The population shown in the HUD is the "Available Population" which is given from "Total Population" - "Working Population".
- Total population is the sum of population generated by all residences of the city
- Working population is the sum of population used by all non-residential buildings
Coins are produced automatically over time from Residences without the need for you to give the order. You will only need to click on the building to collect Coins and store them in the Coin Storage. Coins are only available once they have been collected!
Remember, however, to keep your Coins balanced! They will be collectable only until your storage is full. Once, or if, this happens you have to spend Coins in order to collect more. Once your storage is full, you will see a red marker in it and your Coins will turn grey.
Unlocking technologies, construction, Goods production, buildings upgrade and World Map expeditions require Coins.
Hint:If your Coin storage is getting full, you may want to visit the Trader and spend a few in the Wholesaler. Or you can upgrade your Main Hall instead so you have a larger storage. |
Requirements
You can build a Residence via the Buildings menu. It needs a street connection to the Main Hall. It can be moved, sold, rebuilt and upgraded.
Upgrade
Upgrading a Residence to the next level will increase:
- The amount of produced Coins per time. So the production will be more efficient!
- The amount of population. Population is very important because it is needed for building new non-residential buildings and for non-residential upgrades.
Residence Overview
Residence Elves
Residence Humans
Building Levels
Building levels Elves
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | |
---|---|---|---|---|---|
Level 6 | Level 7 | Level 8 | Level 9 | Level 10 | |
Level 11 | Level 12 | Level 13 | Level 14 | Level 15 | |
Press on each building level to see a bigger image. |
Building levels Humans
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | |
---|---|---|---|---|---|
Level 6 | Level 7 | Level 8 | Level 9 | Level 10 | |
Level 11 | Level 12 | Level 13 | Level 14 | Level 15 | |
Press on each building level to see a bigger image. |