Units: mudanças entre as edições
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|align=center|Unit Type | |align=center|Unit Type | ||
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|Each Unit Type is assigned to a certain Class | |Each Unit has a Type that is assigned to a certain Class. | ||
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|align=center|2 | |align=center|2 | ||
|align=center|Unit Class | |||
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|Each Class describe the main tactical group a Unit Type belongs to. | |||
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|align=center|Damage | |align=center|Damage | ||
|[[File:damage.png|25px|Damage]] | |[[File:damage.png|25px|Damage]] | ||
|The damage value of an attack is determined, randomly, out of the units' damage range. | |The damage value of an attack is determined, randomly, out of the units' damage range. | ||
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|align=center|Hitpoints | |align=center|Hitpoints | ||
|[[File:hitpoints.png|25px|Hitpoints]] | |[[File:hitpoints.png|25px|Hitpoints]] | ||
|Hitpoints per Unit. | |Hitpoints per Unit. | ||
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|align=center|Weight | |align=center|Weight | ||
|[[File:unit_size.png|25px|Weight]] | |[[File:unit_size.png|25px|Weight]] | ||
|Units have different weights. The bigger the weight, the less units are needed to fill a Squad. The bigger the weight, the more difficult it is to kill a unit out of its Squad, during battle. | |Units have different weights. The bigger the weight, the less units are needed to fill a Squad. The bigger the weight, the more difficult it is to kill a unit out of its Squad, during battle. | ||
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|align=center|Movement Range | |align=center|Movement Range | ||
|[[File:move_range.png|25px|Movement Range]] | |[[File:move_range.png|25px|Movement Range]] | ||
|This is the amount of fields a unit can move in 1 turn. | |This is the amount of fields a unit can move in 1 turn. | ||
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|align=center|Attack Range | |align=center|Attack Range | ||
|[[File:attack_range.png|25px|Attack Range]] | |[[File:attack_range.png|25px|Attack Range]] | ||
|This is the maximum distance units' attack can reach. | |This is the maximum distance units' attack can reach. | ||
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|align=center|Strike Back | |align=center|Strike Back | ||
|[[File:strike_back.png|25px|Strike Back]] | |[[File:strike_back.png|25px|Strike Back]] | ||
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|The unit with the higher Initiative will act earlier in the battle round. | |The unit with the higher Initiative will act earlier in the battle round. | ||
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|align=center|Attack Bonus | |align=center|Attack Bonus | ||
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|Here you will see which classes this unit has an Attack Bonus against. When this (Unit Type) attacks a unit of a (shown Class), the attack damage will be increased by (the shown percentage). | |Here you will see which classes this unit has an Attack Bonus against. When this (Unit Type) attacks a unit of a (shown Class), the attack damage will be increased by (the shown percentage). | ||
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|align=center|Defense Bonus | |align=center|Defense Bonus | ||
|align=center| - | |align=center| - | ||
|This will show you against which Classes this unit has a Defense Bonus. If this (Unit Type) is attacked by a unit of the (shown Class), the received damage will be reduced by (the shown percentage.) | |This will show you against which Classes this unit has a Defense Bonus. If this (Unit Type) is attacked by a unit of the (shown Class), the received damage will be reduced by (the shown percentage.) | ||
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|align=center|Special Abilities | |align=center|Special Abilities | ||
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Edição das 10h28min de 12 de março de 2015
Basics
In Elvenar there are 5 units for each race to be unlocked and trained in the Barracks.The units of both Elves and Humans have equal strength but their tactical style is a bit different.
Both races will begin with Light Melee and Short Ranged units. The main difference between Elves and Humans for those units is that humans do better Damage but have weaker Defense, while the elvish are more balanced.
The third and fourth units are completely different for both races and will require different fighting strategies. The last unit in the barracks is a magical supporter for both races.
In addition, visiting Provinces on the World Map, will allow you to discover other units you can fight against. These enemy troops will largely depend on the type of Province and it's distance from your city.
Except for the first unit, which is unlocked when you unlock the Barracks, all other units need to be unlocked with a separate technology in the Research menu. You can also improve all of your units' techniques by researching the appropriate "Promotion".
Unit Information
Once you have built the Barracks, you can take a closer look at every unit, even locked ones, by clicking on their respective info icon . By clicking it, the following Unit Information is displayed:
Unit Classes
In Elvenar you will find 5 Classes of units: Light Melee, Short Ranged, Heavy Melee, Heavy Ranged and Mage.
Each Class has certain Unit Types assigned to it. For example: while Sword Dancers, Axe Barbarians, Cerberus and Orcs are different Unit Types, they all belong to the same Class: Light Melee. They are all light close combat fighters, so, despite having diferent battle strategies, they will have similar values for hitpoints and damage
Special Abilities
Some units can cast a spell to bring down enemies' defenses which will increase the damage done to them by the following units. Others have the power to reduce the enemies' attack strength in order to protect your troops.
Units Overview
Elves Units
Elves Units | ||||
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Humans Units
Humans Units | ||||
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Province Units
Province Units | ||||
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Thief |
Bandit |
War Dog |
Orc |
Archer |
Knight |
Steinling |
Swamp Monter |
Necromancer |
Mortar |
Unit Stats Overview
Unit Stats Elves
Unit Stats Humans