Feitiços
Visão Geral das Estruturas | |||||
---|---|---|---|---|---|
Encantamentos
Propósito
Encantamentos são forjados na Academia de Magia e reúnem o poder de suas Relíquias não aprimoradas para fornecer alguns Encantamentos poderosos para suas construções. Ao lançar Encantamentos, você não apenas levará sua produção a um nível mágico mais alto, mas também dará à sua cidade um ambiente encantado.
Requisitos
Para poder lançar Encantamentos, primeiro você precisa criá-los! E para poder começar a criar Encantamentos, primeiro você precisa pesquisar e construir a Academia de Magia. Você encontrará este edifício no final do Capítulo I na árvore de pesquisa.
Dica: Encantamentos requerem o uso de Relíquias de Bens não-reforçados e não-sensíveis, então para poder criá-los você também precisará ganhar o Relíquias correspondentes. |
Tipos de Encantamentos
Ícone | Nome | Descrição |
---|---|---|
Poder da Provisão | Este tipo de encantamento permite que você use o poder antigo de suas relíquias para impulsionar as Oficinas. Todos os seus preciosos Suprimentos serão produzidos com eficiência mágica.
Ele está disponível para você no final do Capítulo I, assim que você construir a Academia de Magia e pode ser lançado em Oficinas. | |
Doação Encantadora | Um Encantamento para cada querido Elvenariano! Ele permite que você encante seus Edifícios Culturais para que, quando eles receberem Ajuda da Vizinhança, seu Bônus de Cultura total aumente diretamente em 5%.
Ele está disponível no final do Capítulo I, assim que você construir a Academia de Magia e pode ser lançado em Edifícios Culturais. O Encantamento só terá efeito, se seu Bônus Cultural Básico for de pelo menos 125% | |
Fabricação Mágica | Este tipo de Encantamento extrai o poder mágico de suas Relíquias para impulsionar diretamente a produção de uma Fábrica. Ao encantar Fábricas, você pode aumentar os Reforços de Relíquia existentes ou permitir que Fábricas não aprimoradas produzam em um nível mágico. Você pode usar mais de um Encantamento por Fábrica e assim multiplicar a duração do efeito. Este Encantamento não funciona nas Fábricas das Raças Convidadas
Ele está disponível no final do Capítulo III, assim que você desbloquear a tecnologia Inspirações Mágicas e pode ser lançado em Fábricas. | |
Inspiring Meditation | This Encantamento increases the limit of Knowledge Points that can be gained during your absence. So you won't lose Knowledge Points even if you are away for more than 10 hours. You can only use one Encantamento at a time.
It is available at the end of Chapter III, as soon as you unlock the Magical Inspirations technology and it is automatically cast on the Knowledge Point Bar. | |
Pet Food | This Encantamento allows you to "feed" your Evolving Buildings to give them additional effects for a certain length of time.
They can be won in major Events and crafted in the Magic Academy. | |
Teleport Building | This Encantamento allows you to move (teleport) buildings out of your city and into your Summonings in the Inventory. Every building teleported uses one Encantamento.
The Encantamento can be used for many building types, but not on buildings that are currently in construction, or that cannot be sold normally (e.g. Main Hall or Trader), Ancient Wonders, Expiring Buildings, Limited Buildings (e.g. some Amuni Buildings), or Evolving Buildings. Teleported buildings can be placed back in your city at any time or even be Disenchanted. Teleport Building is available exclusively from the Spire of Eternity, from the 4th Encounter onwards or in Mystery Chests. (Note: you need to be in Chapter 3 or higher to open the Spire.) |
Processo de Criação de Encantamentos
To start creating Encantamentos, open your Magic Academy and click the "create" button on the Encantamento you want to produce. You are then shown the Encantamento creation progress which tells you how long the Encantamento will take to be produced.
You can only create Encantamentos if you have an available slot, otherwise you will have to wait until the first Encantamento is completed.You can always finish the Encantamento creation process instantly by paying Premium or shorten the time with Time Booster Instants.
As soon as your Encantamento is ready, you can collect it from the Magic Academy by clicking on the icon that shows over the building. The Encantamento is then added to your inventory so that you can cast it.
Hint:If by any chance you want to cancel a certain Encantamento creation progress you can click on the X icon and it will give you back the Relics you invested in the first place. |
Biblioteca de Encantamentos
The Encantamentos Library is where you can choose which Encantamento you want to create. By placing your mouse over each one, you will be be able to see its effect, its duration and its availability (how many of that same type you have in your inventory).
You can also get more information about each Encantamento by clicking on the corresponding icon.
Inventário de Encantamentos
The Inventory is the place where you can keep your produced Encantamentos until you decide to use them.You can access it via the bottom menu by clicking on the Inventory icon
Whenever you collect the produced Encantamentos from the Magic Academy, you will see a red marker indicator on the Inventory icon. By clicking it you will see all your Encantamentos and from here be able to cast them.
Number | Description |
---|---|
1 | Number of Encantamentos of that type you have available and ready to be cast. |
2 | Information icon that allows you to see detailed information on the Encantamento. |
3 | Click on the Encantamento to cast 1 Encantamento at a time. |
Hint:If you delete your Encantamentos, you will not get any refunds and will lose all the invested Relics. |
Casting Encantamentos
By clicking the Encantamento image in the Inventory, you will instantly see the changes in your cursor , as well as the icon for the Encantamento showing above all the buildings it can be cast on.
When you enchant the building you will then see the magic powders shimmering around it, making your city look even more magical and beautiful!
Encantamentos Effects
There are several places where you can see the effect of Encantamentos and the remaining time of their Encantamento.
1. By hovering over the enchanted building.
2. Inside the building, on each production tooltip
3. Clicking the building while producing, on the current production tooltip.
The Encantamentos effects take into consideration the total of your current production with bonuses!
This means that your manufactories will produce +50% of your (regular production + relics boost). Same will happen with the workshops! The Encantamento will take into consideration your current culture boost to apply the +200% bonus.
As an example: A level 7 Elven workshop produces 223 supplies per hour with no culture bonus (100%). By increasing the culture bonus to 125% it will produce 279 supplies. If you enchant that workshop it will produce 837 supplies (+200% over the 279).
Hint: You must remember that the Encantamento will only produce the effect for a certain amount of time! Meaning that if you cast an Encantamento and then its duration is over by the time you collect your resources, these will no longer have any bonus from the Encantamento. Furthermore, if any of the other bonus change (increase/decrease) while the Encantamento is active, the Encantamento effect will reflect it. |
By looking at the example above you will see that after using the Ensorcelled Endowment the total culture bonus increased directly 5%. So instead of the initial 125% of culture bonus, the city now has 130%. This will reflect on your coins and supplies production, so instead of the 279 supplies the level 7 workshop produced, it will now produce 290 supplies.
On the other hand, as soon as the Ensorcelled Endowment ends its duration, and as long as you keep your 125% culture bonus, the workshop will return to the 279. If you enchant the workshop it will produce 870 supplies instead of the 837 but the same principle is applied regarding Encantamentos duration and effects.
Instantes
The Inventory is also where your Instants are stored ready to be used. Instants are spells which can be used to get instant Supplies, instant Coins (both based on a % of your Storage Capacity), Time Booster Instants (to shorten productions, scouting, upgrading/building etc), Ancient Knowledge (to add to Ancient Wonder Research) and instant Troops. There are some common ones like a Coin Rain Instant for 10% of your Coin Capacity, but also epic ones that fill 100% at once.
You will be able to earn Instants throughout the game. So keep a look out for them. When you have earned one, you will be able to access it from here.
Example: Time Booster Instants will let you shorten the time of scouting, for instance.
If you click the Scouting button, it takes you to a window which allows you to reduce the scouting time. Then by clicking the spell, you reduce the time by the amount specified in the spell.
Visão Geral dos Instantes
Unit Instants | This instant automatically adds a set amount of squads of the respective Unit type to your military buildings.
A Platoon is 5 Squads, a Battalion is 10 Squads, a Brigade is 15 Squads and a Regiment is 25 Squads. |
|||||
Barracks Units | ||||||
---|---|---|---|---|---|---|
Icons | Name | Unit type | Description | |||
Light Melee Units | Recruits Squads of Light Melee Units (Axe Barbarians for Humans, Sword Dancers for Elves). | |||||
Light Ranged Units | Recruits Squads of Light Ranged Units (Crossbowmen for Humans, Archers for Elves). | |||||
Mage Units | Recruits Squads of Mage Units (Priests for Humans, Sorceresses for Elves). | |||||
Heavy Melee Units | Recruits Squads of Heavy Melee Units (Paladins for Humans, Treants for Elves). | |||||
Heavy Ranged Units | Recruits Squads of Heavy Ranged Units (Mortars for Humans, Golems for Elves). | |||||
Mercenary Camp Units | ||||||
Icons | Name | Unit type | Description | |||
Drone Rider | Mercenary Camp Light Melee Units |
Drone Rider | Recruits Squads of Mercenary Camp Light Melee Units (Drone Rider). | |||
Ranger | Mercenary Camp Light Ranged Units |
Ranger | Recruits Squads of Mercenary Camp Light Ranged Units (Ranger). | |||
Blossom Mage | Mercenary Camp Magic Units |
Blossom Mage | Recruits Squads of Mercenary Camp Magic Units (Blossom Mage). | |||
Vallorian Guard | Mercenary Camp Heavy Melee Units |
Recruits Squads of Mercenary Camp Heavy Melee Units (Vallorian Guard). | ||||
Fainéant Frog | Mercenary Camp Heavy Ranged Units |
Fainéant Frog | Recruits Squads of Mercenary Camp Heavy Ranged Units (Fainéant Frog). | |||
Training Grounds Units | ||||||
Icons | Name | Unit type | Description | |||
Cerberus | Training Grounds Light Melee Units |
Recruits Squads of Training Grounds Light Melee Units (Cerberus). | ||||
Dryad | Training Grounds Light Ranged Units |
Dryad | Recruits Squads of Training Grounds Light Ranged Units (Dryad). | |||
Banshee | Training Grounds Magic Units |
Recruits Squads of Training Grounds Magic Units (Banshee). | ||||
Orc Warrior | Training Grounds Heavy Melee Units |
Orc Warrior | Recruits Squads of Training Grounds Heavy Melee Units (Orc Warrior). | |||
Orc Strategist | Training Grounds Heavy Ranged Units | Recruits Squads of Training Grounds Heavy Ranged Units (Orc Strategist). |
Feitiços
The Inventory is also where your Sorceries are stored and ready to be used. In the Sorceries tab you will find several types of tomes that you have collected but not yet used.
If you hover your mouse over the Tome Type you will be able to see what precious Items are contained within.
Click on the desired Tome and choose which powerful spell you want to use.
Please note: You can only choose one single option, once selected it can be found in your Inventory. |